Unity
Interactive museum exhibits, AR applications, touchscreen games, mobile apps, science center games, and event installations.
C:\Portfolio\Featured Collection
Daniils Goba is a Unity AR and interactive installation developer who has completed more than 100 Unity projects for different purposes and clients. The selected projects below are only a small part of that work, covering interactive museum exhibits, science center projects, mobile applications, Arduino integrations, Kinect experiences, OpenCV interactions, Python libraries, multiplayer systems, and server-connected installations.
Available for contract and HR opportunities
Stack: Unity, AR, Arduino, OpenCV, Python
Collection
Stack
Interactive museum exhibits, AR applications, touchscreen games, mobile apps, science center games, and event installations.
Server-connected exhibit flows, QR download paths, device communication, and connection management for public installations.
Hardware-connected Unity projects, Arduino controllers, hydraulic platform integration, Kinect interactions, OpenCV, Python libraries, and multiplayer systems.
HR
Unity Developer, AR Developer, Interactive Installation Developer, Technical Integrator.
Unity, AR Foundation-style workflows, Android/iOS mobile apps, Arduino controllers, hydraulic platforms, Kinect, OpenCV, Python libraries, multiplayer systems, and server-connected installations.
More than 100 completed Unity projects for different clients and purposes, including museum exhibits, GPS AR, touch games, Kinect installations, QR photo downloads, OpenCV face-spawn, and Arduino-connected science center exhibits.
Available for contract work, freelance delivery, and relevant HR opportunities. Use the contact section to reveal the email address.
Project Areas
C:\Portfolio\About Me
I am Daniils Goba, a Unity and AR developer focused on interactive installations, museum exhibits, science centre experiences, mobile applications, and hardware-connected systems.
I have 5 years of professional experience and have completed more than 100 Unity projects for different clients and purposes. The projects shown here are only a selected part of that work.
My work connects Unity with real-world visitor flows: Arduino controllers, Kinect, OpenCV, Python libraries, multiplayer logic, server communication, QR download flows, and installation management.
Professional Unity, AR, and interactive exhibit development for public-facing client projects.
University background supporting software development, problem solving, and production delivery.
Unity systems that work reliably in real venues, with devices, sensors, networks, and visitors involved.
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